An Introduction to Graphic Novels

Definitions:

The shortest definition of a graphic novel is this: "a book-length comic."
Robin Brenner, http://lair.noflyingnotights.com/what.html)

The term graphic novel has come to mean a sophisticated story told between two covers, usually a 64, 128, or 176 page book, as opposed to a collection of comic strips in book form. The term can also refer to nonfiction narrated in the same format. A similar but different kind of publication is the "trade paperback," a collection of episodes in comic form that attempts to tell a complete story within the boundaries of the ongoing series, such as Spiderman. (p.55)

Weiner, Stephen. "Beyond Superheroes: Comics Get Serious." Library Journal (February 1, 2002): 55 - 58.

Types:

superhero story - character familiar to most readers, but explores some strange aspect of a normally sanitized character

human interest story - similar to what one might find in regular fiction

manga - Japanese comics that are an outgrowth of Japanese animation. Artwork resembles cartoons rather than action figure. If you're looking for a place to start with manga go here: http://comicsworthreading.com/good-manga-starting-points/

nonfiction - not novels but still narrative in nature

adaptations or spin-offs - stories of well-known characters, such as Luke Skywalker or Kipling's characters from the Jungle Book

satire - question our political system or social mores

Weiner, Stephen. "Beyond Superheroes: Comics Get Serious." Library Journal (February 1, 2002): 55 - 58.

Visual Elements:

panel may consist entirely of sound effects

a word balloon partially covering another to indicate interruption; or may stretch over two panels to draw the eye in the correct path

parts of art extending beyond the border and sometimes being noticed by characters

sequence of shrinking panels that may represent a fade-out, character blacking out, etc.

huge words that crowd out the art

"impossible" segues and angles

nonstandard use of color

odd shapes for word balloons

Rothschild, D. Aviva. Graphic Novels: A Bibliographic Guide to Book-Length Comics. Englewood, CO.: Libraries Unlimited, 1995.

For Futher Reading:

Gravett, Paul. "Graphic Novels: Everything you Need to Know." Harper Collins, 2005.

McCloud, Scott. "Understanding Comics: The Invisible Art." New York: Harper Collins, 1993.

McCloud, Scott. "Reinventing Comics: How Imagination and Technology are Revolutionizing an Art Form." Harper Collins, 2000.

What's the deal?explanations, definitions and faq's (A website devoted to comics and graphic novels)

An Interview with Max Spiegelman, Author of Maus

  
Graphic Novels | Introduction to Graphic Novels | Graphic Novels in the Library | Graphic Novels in the Classroom | Graphic Novels on the Web

Dr. Pamela P. Barron
ppbarron@uncg.edu
Date Last Modified: 2/22/2008
Created by Dr. Pam Barron, the University of North Carolina at Greensboro with additional content contributed by Dr. Carol Doll, Old Dominion University.
Graphics from ALA Graphics (
http://www.alastore.ala.org/).