Jeff Richey

Jeff Richey

Current Occupation: Tenured Professor

"Thanks to the preparation that I received from my mentors in Religious Studies at UNCG, I was able to win admission to graduate programs..."

Kristen deFur

Angela Chavis '13

Current Occupation: Student

"I have always been interested in world religions and how they relate to diverse populations of people. Essentially, our world is evolving..."

Mallory McComas

Christopher McKee '92

Current Occupation: Adjunct Professor of Law

"I would find it difficult to separate out what I learned in Religious Studies from nearly everything I have done in my career or life since leaving..."

Tonisha Lashley

Kirsten deFur '01

Current Occupation: Director of Peer Education

"I have always been encouraged to learn about the variety of beliefs in the world and how people experience religion and spirituality.."

Faculty Bookshelf

Aquinas and the Supreme Court Playing with Religion in Digital Games
by Heidi A. Campbell (Editor), Gregory P. Grieve (Editor)

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.