Overview
Learning objects are interactive digital tools designed to enhance a student’s learning of specific concepts in short chunks of time. Pedagogically focused this definition stresses the student-centered learning attributes of learning objects rather than its technological design. Many tools can be utilized to create these exercises including video clips, mazes, and other readily available software applications. How might an instructor create engaging exercises that capture authentic problem-based scenarios? This workshop compares a traditional discussion exercise assignment to an exercise integrating a learning object discussion prompt. (See "Creating Quandary Exercises for the Virtual Learning Environment" for instructions on building an interactive Learning Object like the one featured in this Brief Hybrid Workshop.)
This brief hybrid workshop demonstrates the differences between a static and interactive discussion exercise.

