Overview
This workshop will consider methods for building Quandary exercises for the advancement of student learning.

This workshop will consider methods for building Quandary exercises for the advancement of student learning.
Take a few minutes and answer the following questions on a sheet of paper:
Consider the following questions and record your responses. Then pair with a partner and share your thoughts.
The Virtual Philosopher: Designing Socratic Method Learning Objects for Online Philosophy Courses
Hornsby, K. & Maki, W. (September 2008)
(A case study on designing digital learning objects to replicate the Socratic dialectic process of inquiry in a digital learning environment. Journal of Online Learning and Teaching, Vol. 4, No. 3. Retrieved, June 15, 2009 from http://jolt.merlot.org/vol4no3/hornsby_0908.pdf.)
Using Quandary to Add Interactive Learning Objects
(This article introduces Quandary interactive decision software and discusses how Quandary exercises can be enhanced by using digital media to support your teaching material. JISC Digital Media Retrieved, June 15, 2009 from
http://www.jiscdigitalmedia.ac.uk/crossmedia/advice/using-quandary-to-add-interactive-learning-objects/).
Creating Simulations in Quandary
Harris, Jane & Henning, Jolene (2006)
(This website provide “how to” documents, templates, simulation examples and basic training in assets. Retrieved June 28, 2009 from http://www.uncg.edu/~jdharri5/Quandary/UNC%20TLT%20Quandary.htm)
Advance Quandary eClip
Maki, Wade
(The link provides step-by-step examples of how to use Quandary “assets” and methods for building decision-tree exercises. Retrieved, June 27 from http://web.uncg.edu/hhp/half-baked/quandary/Quandary%20advanced/Quandary%20advanced/Quandary%20advanced.htm)
Faculty Grading Dilemma Quandary Exercise
Maki, Wade
(This Quandary exercises tests student intuitions about what is required for a meaningful life and when a life might lack meaningfulness. Retrieved, June 27 from http://web.uncg.edu/hhp/half-baked/quandary/Meaning%20of%20life/The%20Meaning%20of%20Life%20-%20currently%20uploaded%20version.htm
Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction
Aldrich, Clark (2009)
(A practical guide to identifying when and what kind of games, simulations, and virtual environments should be used, how to get them, how to deploy them, and how to measure their effectiveness. San Francisco: Jossey Bass)